coding-solo/godot-mcp · Security
godot-mcp has Command Injection via unsanitized projectPath
- GHSA ID
- GHSA-8jx2-rhfh-q928
- CVE ID
- CVE-2026-25546
- Severity
- high
- Published
- Updated
- CVSS
- 7.8 · CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
- CVSS v3
- 7.8 · CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
Description
Impact
A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process.
This affects any tool that accepts projectPath, including create_scene, add_node, load_sprite, and others.
Patches
Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell.
Workarounds
None. Users should upgrade immediately.
Resources
CWEs
- CWE-78 · Improper Neutralization of Special Elements used in an OS Command ('OS Command Injection')
References
- https://github.com/Coding-Solo/godot-mcp/security/advisories/GHSA-8jx2-rhfh-q928 ↗
- https://github.com/Coding-Solo/godot-mcp/issues/64 ↗
- https://github.com/Coding-Solo/godot-mcp/pull/67 ↗
- https://github.com/Coding-Solo/godot-mcp/commit/21c785d923cfdb471ea60323c13807d62dfecc5a ↗
- https://nvd.nist.gov/vuln/detail/CVE-2026-25546 ↗
- https://github.com/advisories/GHSA-8jx2-rhfh-q928 ↗