pryaxis/tshock · Security
TShock Security Escalation Exploit
- GHSA ID
- GHSA-hvm9-wc8j-mgrc
- Severity
- high
- Published
- Updated
- CVSS v4
- 8.9 · CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:P/VC:H/VI:H/VA:H/SC:L/SI:H/SA:H
Description
Impact
An issue with the way OTAPI manages client connections results in stale UUIDs remaining on RemoteClient instances after a player disconnects.
Because of this, if the following conditions are met a player may assume the login state of a previously connected player:
- The server has UUID login enabled
- An authenticated player disconnects
- A subsequent player connects with a modified client that does not send the
ClientUUID#68packet during connection - The server assigns the same
RemoteClientobject that belonged to the originally authenticated player to the newly connected player
Patches
TShock 5.2.1 hotfixes this issue. A more robust fix will be made to OTAPI itself.
Workarounds
Implement a RemoteClient reset event handler in a plugin like so:
public override void Initialize()
{
On.Terraria.RemoteClient.Reset += RemoteClient_Reset;
}
private static void RemoteClient_Reset(On.Terraria.RemoteClient.orig_Reset orig, RemoteClient client)
{
client.ClientUUID = null;
orig(client);
}
CWEs
- CWE-305 · Authentication Bypass by Primary Weakness
- CWE-613 · Insufficient Session Expiration
- CWE-863 · Incorrect Authorization